Mykhailo Bichukov's profile

Simple gameplay mechanics prototype made in Unity

Simple gameplay mechanics.
Health is reducing every second, just catch red HP`s in order to survive. Avoid obstacles if you don't want to die.
This gameplay mechanics prototype uses procedural environment generation system that spawns endless obstacles.
The spaceship game object collider component is convex in this depiction of spawn system, so it is not phisically reacting to the collisions with the obstacles. It is just to show that environment with this spawn system is endless.
The environment spawns in every dimension of the 3D space.
Spawn system is spawning obstacles and removing them if they are to far from the player game object.
Every obstacle spawns in random point in space(in the previously specified volume of space), with random rotation values.
The bigger the obstacle the lower rotation speed it has. The spaceship game object collider component is convex in this depiction as well. 
Simple gameplay mechanics prototype made in Unity
Published:

Simple gameplay mechanics prototype made in Unity

Published:

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