Level Designer
Role:
- Design main missions and challenges using text and powerpoint presentations.
- Implement and script missions using editor tools.
- Review and give feedback on other missions.
Accomplishments:
I learned much from this first experience working in the industry. I had to script some of the most technically challenging missions for the game, including the heavily scripted introductionary mission that can be viewed below.
I quickly moved from only scripting to designing my own missions, including certain weapon challenges and several boss fights.
In game screenshots: