Huai Hsuan Huang's profile

Flat - Unity Game Engine Exploration

Studio Node LoungeFlat  // Tutor: Be Kenobi //
Second Year | Semester One | Spatial Design | Auckland University of Technology
Program used: Unity Game Engine | Fraps | Rhinoceros 5 
 
This project was selected to feature in Digital NatioNZ in 2013
The game explores the language of gaming, within the broader aesthetic culture of the digital, and to design my own sub-language to communicate ideas of self and humanity to others. The game literally throwss you into a void, and expect you to figure it out - it’s designed for you to walk blindly. The game begins in a completely white space where player has to walk around until they find the trigger zone which will reveal doors that allows them to enter different space.
 
Each opened door reveals a new experience - opening multiple doors at once also vary the experiences. There are no lighting used in the space, no shadows, no detailed structure, or high resolution texture. Futhermore there are no instructions or rules, it is up to you where you want to go, and how you like to exploe the space.
 
Rather than calling it a ‘game’ it’s more of an ‘advanture’ and ‘experience’
Snapshot from the game
Flat - Unity Game Engine Exploration
Published:

Flat - Unity Game Engine Exploration

Project feature in Digital NatioNZ in 2013: Studio Project Spatial Design Year 2

Published: