Johan Nel's profile

Blender Renders

Blender Renders
Liquid Simulations
Takeaway thus far:
 - Use highest resolution that your rig can support for more realistic simulations.
 - 'Liquid' materials look better than 'Solid' materials(duh)
 - Do not move object through liquid and collision border, explosion imminent
Cloth Simulation
Takeaway thus far:
- Geonode transformations are awesum!
- Stiff settings should not be 0
-Wide variety of applications beyond just "cloth"
Blender Renders
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Blender Renders

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