Sydney Brown's profile

An Unreal Engine Course for the CRT Major

Pitch Video - https://youtu.be/0qVgoA_hLos 
Breadth of Creation: An Unreal Engine Course for the CRT Major
This project is broken down into two main parts: Ten weekly assignments and three mini-projects were created to provide the students with thorough exposure to the three industries mentioned above. Each assignment is accompanied by an assignment guide to provide students with instruction on how to complete them. Through consultation with industry professionals, the assignments created for this course are proven to teach students the most relevant skills in each industry. Lastly, instructors are provided with a technology specifications document, computer lab classroom layout plan, and fully prepared syllabus to better prepare to teach the course. 
I. Weekly Assignments
WA #1 Assignment Guide
All 10 weekly assignments for the course are accompanied by an assignment guide (pictured above) to help students complete the assignment, and serve as a reference point in case they get stuck.
II. Mini-Projects
Assignment descriptions for the three mini-projects
Mini-Projects provide students with an oppertunity to combine the skills they've been learning through completing the weeklys, while also allowing them more creative freedom. 
III. Industry Professionals
Order: Filmmaking, Architecture, and Game Development
The following industry professionals were consulted during the creation of this course to ensure the content being taught was correct and relevant.
IV. Technology Specifications Document
The technology specifications document provides instructors with links to purchase all necessary components to build out a student's computer set up. This includes everything from RAM to the keyboard they should use. 
V. Computer Lab Classroom Layout
The classroom layout plan seats twenty students in groups of four to emphasize collaborative learning. Students are also provided with a larger monitors on the wall of their table to project their work onto.
VI. Course Syllabus
The course syllabus provides instructors with the necessary framework for the course, and was developed collaboratively with a curriculum specialist.
VII. Impact
1. A new course has been created for the CRT major at Berry College. Once implemented here, the material and structure of both the course and classroom could be expanded to other college's teaching Unreal Engine.

2. The material created during this project will be offered to the president of Berry College in hope's to begin moving forward with the development of this course. 
An Unreal Engine Course for the CRT Major
Published:

An Unreal Engine Course for the CRT Major

Published: