Outpost 2: Second in a series of experiments, creating depth maps in Photoshop from layers of shapes in various shades of grays. This time, I took it much further, using some layer styles and gradients (see screenshot of original background image and Ps layers) before the last steps to create the depth map, here to a cylinder, duplicated and textured in Dimension (render closeup shown) to show another angle. Lit inside with spheres and capsule shapes, completed with adjustments in Photoshop and a little space craft from PixelSquid.
Outpost 2
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Outpost 2

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