• 1. MetamorFaces // 1993
    Digital snapshots of museum visitors mapped onto interactive, three-dimensional head geometries.
    Touchscreen controls allow heads to be directly poked in threespace (perturbing a simulated spring system), continuously cross dissolved with other faces (celebrities, historical figures, non-literal representations), and undergo reprehensible geometric distortions (twisting, melting, slicing, etc.) One of the earliest public interactive systems to implicate just-taken images of guests' faces in computer graphic manipulation.
    Solo work contributed to a multi-component exhibition ("Imaging: the Tools of Science") commissioned from Art Technology Group by the Chicago Museum of Science and Industry.
    [Note: audio of the installation was regrettably never captured; but it's possible to imagine the droll sound effects that accompanied the system's cranial deformations...]